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Chivalry 2: Trayan Citadel Environment Art

Some of the siege assets I created for the Citadel map, a few of these were actually in previous maps but were rebuilt from scratch with new geometry kits/trim sheets, this meant less materials being used and lower polycounts. (Houdini was a life saver.)

Some of the siege assets I created for the Citadel map, a few of these were actually in previous maps but were rebuilt from scratch with new geometry kits/trim sheets, this meant less materials being used and lower polycounts. (Houdini was a life saver.)

Various wooden debris/flooring I created for the map.

Various wooden debris/flooring I created for the map.

Structural pieces I made for the map, the bridge pieces were mainly created by the talented Paul Carstens, my task was more to add destruction to the bridge parts along with minor art updates.

Structural pieces I made for the map, the bridge pieces were mainly created by the talented Paul Carstens, my task was more to add destruction to the bridge parts along with minor art updates.

A variety of terrain pieces I made. Similar to Thayic Stronghold's 'bunkers' the craters were more inspired by world war 1/2, we really loved how they broke up the flat surface of no mans land visually.

A variety of terrain pieces I made. Similar to Thayic Stronghold's 'bunkers' the craters were more inspired by world war 1/2, we really loved how they broke up the flat surface of no mans land visually.

The palisade wall pieces ended up being a technical challenge as they were covered in large amounts of rope, I eventually decided to make the rope parts their own asset as this would allow us to cull them out earlier than the wooden palisade walls.

The palisade wall pieces ended up being a technical challenge as they were covered in large amounts of rope, I eventually decided to make the rope parts their own asset as this would allow us to cull them out earlier than the wooden palisade walls.

Most of the assets I created for the citadel map.

Most of the assets I created for the citadel map.

Chivalry 2: Trayan Citadel Environment Art

Environment art produced for the map "Trayan Citadel" in Chivalry 2.
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In Unreal 4, I worked on my fifth map as part of Torn Banner Studios' environment art team. Initially, I focused on the map's first stage, from pre-production to finalization. As that progressed, I also assisted with the second stage, including the gate, tower, and outer walls, focusing on destruction modeling and set dressing. Our goal was to evoke chaos, loss, and decay, with bodies scattered across a grand battlefield.
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Tasks included:
🛠️Pre-production planning (Material planning, emotional storytelling, assisting with layout)
🛠️Creating new assets for the Citadel map. (Hard surface/Terrain assets)
🛠️Remaking older assets, updating the geometry and using new material trim sheets for less material calls.
🛠️Set dressing Stages 1 to 2, (Camp, No Mans Land, Castle Walls/Towers/Bridge)
🛠️Technical work (Reducing polycounts, material calls)
🛠️Working with Level Design to ensure confidence in gameplay for the stages
🛠️Bug fixing collisions and navigational issues
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Check out the later stages of the map with Paul Carstens awesome work!
https://www.artstation.com/artwork/m8V3GE
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Please send some love to talented team who also worked on the map!:
https://www.artstation.com/paulcarstens
https://www.artstation.com/andrewwaddingham
https://www.artstation.com/elijah_pauls
https://www.artstation.com/kalebaylsworth
https://www.artstation.com/pscionti