Environment art produced for the map "Trayan Citadel" in Chivalry 2.
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In Unreal 4, I worked on my fifth map as part of Torn Banner Studios' environment art team. Initially, I focused on the map's first stage, from pre-production to finalization. As that progressed, I also assisted with the second stage, including the gate, tower, and outer walls, focusing on destruction modeling and set dressing. Our goal was to evoke chaos, loss, and decay, with bodies scattered across a grand battlefield.
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Tasks included:
🛠️Pre-production planning (Material planning, emotional storytelling, assisting with layout)
🛠️Creating new assets for the Citadel map. (Hard surface/Terrain assets)
🛠️Remaking older assets, updating the geometry and using new material trim sheets for less material calls.
🛠️Set dressing Stages 1 to 2, (Camp, No Mans Land, Castle Walls/Towers/Bridge)
🛠️Technical work (Reducing polycounts, material calls)
🛠️Working with Level Design to ensure confidence in gameplay for the stages
🛠️Bug fixing collisions and navigational issues
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Check out the later stages of the map with Paul Carstens awesome work!
https://www.artstation.com/artwork/m8V3GE
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Please send some love to talented team who also worked on the map!:
https://www.artstation.com/paulcarstens
https://www.artstation.com/andrewwaddingham
https://www.artstation.com/elijah_pauls
https://www.artstation.com/kalebaylsworth
https://www.artstation.com/pscionti